revealMine: Difference between revisions
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m (Text replacement - "|=GROUP1" to "|GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Mines | ||
| | |descr= Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.) | ||
| | |s1= side [[revealMine]] mine | ||
| side | |p1= side: [[Side]] | ||
| | |p2= mine: [[Object]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>west revealMine _mine;</sqf> | ||
|seealso= [[allMines]] [[detectedMines]] [[mineDetectedBy]] [[createMine]] [[mineActive]] | |||
| | |||
}} | }} | ||
<dl class="command_description"> | |||
<dl class= | |||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2017-09-10 - 21:59 (UTC)</dd> | |||
<dt class="note">[[User:AgentRev|AgentRev]]</dt> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User: | |||
<dd class="note"> | <dd class="note"> | ||
Manual mine detection introduced in A3 v1.76 can be overridden with something like this: | Manual mine detection introduced in A3 v1.76 can be overridden with something like this: | ||
< | <sqf> | ||
0 spawn | |||
{ | { | ||
while {true} do | while {true} do | ||
{ | { | ||
if ("MineDetector" | if ("MineDetector" in items player) then | ||
{ | { | ||
{ | { | ||
if ( | if (mineActive _x && !(_x mineDetectedBy playerSide)) then | ||
{ | { | ||
playerSide | playerSide revealMine _x; | ||
}; | }; | ||
} | } forEach (player nearObjects ["MineBase", 10]); | ||
uiSleep 0.1; | |||
} | } | ||
else | else | ||
Line 69: | Line 49: | ||
}; | }; | ||
}; | }; | ||
};</ | }; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.)
- Groups:
- Mines
Syntax
- Syntax:
- side revealMine mine
- Parameters:
- side: Side
- mine: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- allMines detectedMines mineDetectedBy createMine mineActive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-09-10 - 21:59 (UTC)
- AgentRev
- Manual mine detection introduced in A3 v1.76 can be overridden with something like this: