BIS fnc diagAnim: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Diagnostic | |||
| | |descr= Displays or logs animation states: | ||
* '''animChanged''' - when action is performed (only to debug.log) | |||
* '''animDone''' - when animation chain that was started by action is finished (only to debug.log) | |||
* '''animStateChanged''' - each animation state changes(debug.log + globalchat). | |||
| [[ | |s1= [target] call [[BIS_fnc_diagAnim]] | ||
| | |p1= target: [[Object]] - (Optional, default [[player]]) - the unit whose animation should be logged | ||
|[[ | |r1= [[Nothing]] | ||
< | |x1= <sqf>call BIS_fnc_diagAnim;</sqf> | ||
</ | |||
|seealso= [[:Category:Function Group: Diagnostic|Diag functions]] | |||
[[Category:Function Group: Diagnostic| | }} | ||
Latest revision as of 10:52, 8 November 2023
Description
- Description:
- Displays or logs animation states:
- animChanged - when action is performed (only to debug.log)
- animDone - when animation chain that was started by action is finished (only to debug.log)
- animStateChanged - each animation state changes(debug.log + globalchat).
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [target] call BIS_fnc_diagAnim
- Parameters:
- target: Object - (Optional, default player) - the unit whose animation should be logged
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_diagAnim;
Additional Information
- See also:
- Diag functions
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note