BIS fnc setHitPointDamage: Difference between revisions
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{{  | {{RV|type=function  | ||
| arma3 |  | |game1= arma3  | ||
|version1= 1.68  | |||
|  | |gr1= Object Manipulation  | ||
|  | |descr= Sets damage to HitPoint with dependency or not.  | ||
|   | |s1= [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]]  | ||
|   | |p1= object: [[Object]] - entity to which damage applies  | ||
|  | |p2= hitPoint: [[String]] - hitPoint to which damage applies  | ||
|  | |p3= damage:  [[Number]] - amount of damage to apply  | ||
|  | |p4= useDependency: [[Boolean]] - (Optional, default [[true]])    | ||
* [[true]] - distribute damage to dependent HitPoints as well  | * [[true]] - distribute damage to dependent HitPoints as well  | ||
* [[false]] - apply damage to given HitPoint only   | * [[false]] - apply damage to given HitPoint only  | ||
| [[Nothing]]   | |r1= [[Nothing]]  | ||
|x1= <  | |x1= <sqf>[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;</sqf>  | ||
| [[setHitPointDamage]]   | |seealso= [[setHitPointDamage]]  | ||
}}  | }}  | ||
Latest revision as of 01:59, 1 August 2022
Description
- Description:
 - Sets damage to HitPoint with dependency or not.
 - Execution:
 - call
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
 - Parameters:
 - object: Object - entity to which damage applies
 - hitPoint: String - hitPoint to which damage applies
 - damage: Number - amount of damage to apply
 - useDependency: Boolean - (Optional, default true)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 - setHitPointDamage
 
Notes
- 
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