BIS fnc terrainGradAngle: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Geometry | ||
| | |descr= Returns the gradient angle (in radians) of the terrain at a specified position and a compass direction. | ||
It is an angle of the slope of a tangent plane to the terrain at the specified position in the specified direction. | |||
| | |s1= <!-- [object, direction, delta] call [[BIS_fnc_terrainGradAngle]]; --> | ||
| | |p1= object: [[Object]] or [[Position]] | ||
| | |p2= direction: [[Number]] - direction where should be gradient calculated (compass direction) | ||
| | |p3= delta: [[Number]] - which stepsize should be used | ||
| | |r1= [[Number]] - gradient angle in radians | ||
| [ | |x1= <sqf>private _radGrad = [getPos player, getDir player] call BIS_fnc_terrainGradAngle;</sqf> | ||
| | |seealso= [[getDir]] [[surfaceNormal]] | ||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Returns the gradient angle (in radians) of the terrain at a specified position and a compass direction. It is an angle of the slope of a tangent plane to the terrain at the specified position in the specified direction.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object or Position
- direction: Number - direction where should be gradient calculated (compass direction)
- delta: Number - which stepsize should be used
- Return Value:
- Number - gradient angle in radians
Examples
- Example 1:
Additional Information
- See also:
- getDir surfaceNormal
Notes
-
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