BIS fnc getRespawnMarkers: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Respawn | ||
| | |descr= Returns all respawn markers for given side. | ||
| | |s1= [side, vehicleMarkers] call [[BIS_fnc_getRespawnMarkers]] | ||
| | |p1= side: [[Side]] - (Optional, default <sqf inline>player call BIS_fnc_objectSide</sqf>) side to which returned markers belong to | ||
| | |p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers | ||
| | |r1= [[Array]] of [[String]]s - respawn markers of given side | ||
|x1= <sqf>[west, false] call BIS_fnc_getRespawnMarkers;</sqf> | |||
| | |seealso= [[:Category:Function Group: Respawn|Respawn Functions]] | ||
}} | }} | ||
Latest revision as of 15:47, 8 November 2023
Description
Syntax
- Syntax:
- [side, vehicleMarkers] call BIS_fnc_getRespawnMarkers
- Parameters:
- side: Side - (Optional, default player call BIS_fnc_objectSide) side to which returned markers belong to
- vehicleMarkers: Boolean - (Optional, default false) true to return vehicle respawn markers, false to return units respawn markers
- Return Value:
- Array of Strings - respawn markers of given side
Examples
- Example 1:
Additional Information
- See also:
- Respawn Functions
Notes
-
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