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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |||
|gr1= Object Manipulation | |||
''' | |descr= Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] | ||
{{Feature|important|While [[vehicle]] may return the vehicle the unit is in for '''[[alive]]''' units, for dead units which are groupless, this command returns the unit itself - use [[objectParent]] instead.}} | |||
|s1= [[vehicle]] unitName | |||
|p1= unitName: [[Object]] | |||
|r1= [[Object]] | |||
|x1= SQS | |||
<sqs>? vehicle player != player : hint "Player is in a vehicle"</sqs> | |||
|x2= SQF | |||
<sqf>if (vehicle player != player) then { hint "Player is in a vehicle" };</sqf> | |||
|seealso= [[objectParent]] | |||
}} |
Latest revision as of 17:12, 23 March 2023
Description
- Description:
- Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
- SQS
- Example 2:
- SQF
Additional Information
- See also:
- objectParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation