ctrlSetFade: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") | Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") | ||
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| {{ | {{RV|type=command | ||
| | arma1 | | |game1= arma1 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2 | ||
| |version2= 1.00 | |||
| | | |game3= arma2oa | ||
| |version3= 1.50 | |||
| |  | |game4= tkoh | ||
| |version4= 1.00 | |||
| |  | |game5= arma3 | ||
| |version5= 0.50 | |||
| | | |gr1= GUI Control | ||
| | | |descr= Sets wanted transparency for control animation. Requires [[ctrlCommit]] to commit changes. To hide or show a control instantly, use [[ctrlShow]]. | ||
| {{Feature|informative| | |||
| If there are multiple (interactable) controls on top of each other but the top-most control is faded using <sqf inline>ctrlSetFade 1</sqf>, | |||
| this control will interfere with other controls that were defined earlier and in the exact same position. | |||
| To counter that, the faded control '''must''' be disabled with [[ctrlEnable]]. | |||
| }} | |||
| | [[ | |pr= Despite having <syntaxhighlight lang="cpp" inline>fade = 1;</syntaxhighlight> in a control's config, [[ctrlFade]] will still report a fade of 0 - resulting in <sqf inline>ctrlSetFade 0</sqf> doing nothing.<br> | ||
| To counter that, first use <sqf inline>ctrlSetFade 1</sqf>, then <sqf inline>ctrlCommit 0</sqf> to apply it, and only then [[ctrlSetFade]] can be used as usual. | |||
| | [[ | |s1= controlName [[ctrlSetFade]] fade | ||
| |p1= controlName: [[Control]] | |||
| |p2= fade: [[Number]] | |||
| |r1= [[Nothing]] | |||
| < | |x1= <sqf> | ||
| _control ctrlSetFade 1; | |||
| _control ctrlCommit 5; | |||
| </sqf> | |||
| [[ | |seealso= [[ctrlFade]] [[cutFadeOut]] [[ctrlCommit]] | ||
| }} | |||
| {{Note | |||
| |user= Nelis75733126 | |||
| |timestamp= 20240416211007 | |||
| |text=in {{arma3}} 2.17, when <sqf inline>ctrlSetFade</sqf> is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it. | |||
| }} | |||
| < | |||
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
- Problems:
- Despite having fade = 1;in a control's config, ctrlFade will still report a fade of 0 - resulting in ctrlSetFade 0 doing nothing.
 To counter that, first use ctrlSetFade 1, then ctrlCommit 0 to apply it, and only then ctrlSetFade can be used as usual.
- Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetFade fade
- Parameters:
- controlName: Control
- fade: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ctrlFade cutFadeOut ctrlCommit
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Apr 16, 2024 - 21:10 (UTC)
- in Arma 3 2.17, when ctrlSetFade is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it.
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
 
	



