preloadCamera: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|gr1 = Camera Control |GROUP1=
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
|game4= arma2oa
|version4= 1.50


Should be used before any abrupt camera change/cut.
|game5= tkoh
|version5= 1.00


Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION=
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50


| '''preloadCamera''' position|SYNTAX=
|gr1= Camera Control


|p1= position: [[Array]] - format [[Position]] |PARAMETER1=
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.


| [[Boolean]] |RETURNVALUE=
Should be used before any abrupt camera change/cut.
____________________________________________________________________________________________
 
|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[camPreload]],[[camPreloaded]]  |SEEALSO=
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.


}}
|s1= [[preloadCamera]] position
 
|p1= position: [[Array]] format [[Position]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>waitUntil { preloadCamera markerPos "cam_location_2" };</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[camPreload]] [[camPreloaded]]
[[Category:Scripting Commands|PRELOADCAMERA]]
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 12:02, 30 April 2024

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil { preloadCamera markerPos "cam_location_2" };

Additional Information

See also:
camPreload camPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note