BIS fnc liveFeed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3")
 
(23 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Live Feed
|gr1= Live Feed


| Display a live feed.
|descr= Display a live feed.
<code>{{cc|Live feed display:}}
[[private]] _UAVFeedDisplay {{=}} [[uiNamespace]] [[getVariable]] "BIS_fnc_PIP_RscPIP";</code>


| [source, target, receiver, effect] call [[BIS_fnc_liveFeed]]
|s1= [source, target, receiver, effect] call [[BIS_fnc_liveFeed]]


|p1= source: [[Object]] or [[Position]] - live feed source
|p1= source: [[Object]] or [[Position]] - live feed source
Line 17: Line 14:
|p2= target: [[Object]] or [[Position]] - live feed target
|p2= target: [[Object]] or [[Position]] - live feed target


|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing
|p3= receiver: [[Object]] - player that will see the feed - if not [[Multiplayer Scripting#Locality|local]], function will do nothing


|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
Line 25: Line 22:
* &nbsp;2: thermal imaging
* &nbsp;2: thermal imaging


| [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
 
|x1= <sqf>[myUAV, player, player, 2] call BIS_fnc_liveFeed;</sqf>


|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code>
|x2= live feed display:
<sqf>private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";</sqf>


| [[BIS fnc liveFeedEffects]], [[BIS fnc liveFeedSetSource]], [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]]
|seealso=    [[BIS_fnc_liveFeedEffects]] [[BIS_fnc_liveFeedSetSource]] [[BIS_fnc_liveFeedSetTarget]] [[BIS_fnc_liveFeedTerminate]]
}}
}}

Latest revision as of 18:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Display a live feed.
Execution:
call
Groups:
Live Feed

Syntax

Syntax:
[source, target, receiver, effect] call BIS_fnc_liveFeed
Parameters:
source: Object or Position - live feed source
target: Object or Position - live feed target
receiver: Object - player that will see the feed - if not local, function will do nothing
effect: Number - (Optional, default 0) live feed effect. Can be one of:
  • -1: reset
  •  0: normal
  •  1: night vision
  •  2: thermal imaging
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;
Example 2:
live feed display:
private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";

Additional Information

See also:
BIS_fnc_liveFeedEffects BIS_fnc_liveFeedSetSource BIS_fnc_liveFeedSetTarget BIS_fnc_liveFeedTerminate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note