removeWeaponGlobal: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.76 | |||
|0.76 | |||
|eff= global | |eff= global | ||
Line 13: | Line 12: | ||
|gr2= Vehicle Inventory | |gr2= Vehicle Inventory | ||
| Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. | |descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. | ||
| unit | |s1= unit [[removeWeaponGlobal]] weapon | ||
|p1= unit: [[Object]] - unit or vehicle | |p1= unit: [[Object]] - unit or vehicle | ||
|p2= weapon: [[String]] - weapon class name | |p2= weapon: [[String]] - weapon class name | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| | |s2= object [[removeWeaponGlobal]] [weapon, autoselect] | ||
|s2since= arma3 2.20 | |||
|p21= object: [[Object]] - unit or vehicle | |||
|p22= weapon: [[String]] - weapon class name | |||
|p23= autoselect (Optional): [[String]] - [[false]] to abort weapon autoselection when removing primary weapon. Default: [[true]] | |||
|x2= < | |r2= [[Nothing]] | ||
_x | |x1= <sqf> | ||
{ | |||
_x removeWeaponGlobal "Laserdesignator"; | |||
} forEach allUnits; | |||
</sqf> | |||
|x2= <sqf> | |||
{ | |||
if (typeOf _x == "O_Heli_Attack_02_black_F") then { | |||
_x removeWeaponGlobal "rockets_Skyfire"; | |||
}; | }; | ||
} | } forEach vehicles; | ||
</sqf> | |||
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]] | |||
}} | }} | ||
Latest revision as of 23:55, 11 March 2025
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- object removeWeaponGlobal [weapon, autoselect]
- Parameters:
- object: Object - unit or vehicle
- weapon: String - weapon class name
- autoselect (Optional): String - false to abort weapon autoselection when removing primary weapon. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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