preloadCamera: Difference between revisions
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{{  | {{RV|type=command  | ||
|   | |game1= ofpe  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma1  | ||
|version2= 1.00  | |||
|   | |game3= arma2  | ||
|version3= 1.00  | |||
|   | |game4= arma2oa  | ||
|version4= 1.50  | |||
|  | |game5= tkoh  | ||
|version5= 1.00  | |||
|   | |game6= arma3  | ||
|version6= 0.50  | |||
|  | |||
|   | |gr1= Camera Control  | ||
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.  | |||
Should be used before any abrupt camera change/cut.  | |||
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.  | |||
|s1= [[preloadCamera]] position  | |||
|p1= position: [[Array]] format [[Position]]  | |||
|r1= [[Boolean]]  | |||
<  | |x1= <sqf>waitUntil { preloadCamera markerPos "cam_location_2" };</sqf>  | ||
</  | |||
|seealso= [[camPreload]] [[camPreloaded]]  | |||
[[  | }}  | ||
[[  | |||
Latest revision as of 12:02, 30 April 2024
Description
- Description:
 - Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - preloadCamera position
 - Parameters:
 - position: Array format Position
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 
Additional Information
- See also:
 - camPreload camPreloaded
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Camera Control