BIS fnc traceBullets: Difference between revisions
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{{ | {{RV|type=function | ||
If you want to change the unit, first set | |||
|game1= arma3 | |||
|version1= 1.00 | |||
|gr1= Diagnostic | |||
|descr= Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br> | |||
If you want to change the unit, first set <sqf inline>BIS_tracedShooter = nil</sqf> ''then'' execute the script again. | |||
|s1= [unit, number] call [[BIS_fnc_traceBullets]] | |||
|p1= unit: [[Object]] | |||
|p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[player] spawn BIS_fnc_traceBullets;</sqf> | |||
|x2= <sqf>[player, 50] spawn BIS_fnc_traceBullets;</sqf> | |||
|x3= <sqf>[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing</sqf>|seealso= [[drawLine3D]] | |||
}} | |||
< | |||
{{Note | |||
|user= Benargee | |||
{{ | |timestamp= 20150326232500 | ||
|text= Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines. | |||
|game= arma3 | |||
|version= 1.40 | |||
}} |
Latest revision as of 14:25, 27 July 2022
Description
- Description:
- Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil then execute the script again. - Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 26, 2015 - 23:25 (UTC)
-
Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.