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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.85 | |||
| | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
| | |gr1= Program Flow | ||
| | |descr= Links an [[If Type]] with [[Code]] to be executed if said [[If Type]]'s condition is [[true]]; otherwise, "[[else]]" code is executed if provided.<br> | ||
The alternative syntax allows to set "[[then]]" code and "[[else]]" code in one array. | |||
{{Feature|informative|Variables declared inside ''thenCode'' are private to that code block - see {{Link|Variables#Local Variables Scope}}.}} | |||
| | |s1= ifType [[then]] thenCode | ||
|p1= | |p1= ifType: [[If Type]] | ||
|p2= | |p2= thenCode: [[Code]] or [[Array]] of [[Code]]: | ||
* [[Code]] - code block to execute if ''ifType''<nowiki/>'s condition is [[true]] | |||
* [[Array]] of [[Code]] - array of two [[Code]] elements in format [thenCode, elseCode]; see {{Link|#Example 3}} | |||
| [[Anything]] | |r1= [[Anything]] - result of the executed code | ||
|x1 = < | |x1= <sqf>if (a > b) then { hint "a is greater than b!"; };</sqf> | ||
|x2 = < | |x2= <sqf> | ||
private _c = 0; | |||
} | if (_a > _b) then | ||
{ | |||
_c = 1; | |||
} | |||
else | |||
{ | |||
_c = 2; | |||
}; | }; | ||
</sqf> | |||
|x3= <sqf>if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];</sqf> | |||
< | |||
< | |x4= <sqf>private _value = if (alive player) then { 1 } else { 0 };</sqf> | ||
</ | |||
[[ | |seealso= [[Control Structures]] [[if]] [[else]] | ||
[[ | }} | ||
Latest revision as of 11:15, 3 January 2024
Description
- Description:
- Links an If Type with Code to be executed if said If Type's condition is true; otherwise, "else" code is executed if provided.
The alternative syntax allows to set "then" code and "else" code in one array. - Groups:
- Program Flow
Syntax
- Syntax:
- ifType then thenCode
- Parameters:
- ifType: If Type
- thenCode: Code or Array of Code:
- Return Value:
- Anything - result of the executed code
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- Control Structures if else
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow