camCommitPrepared: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
 
m (Some wiki formatting)
 
(52 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma2oa
|version3= 1.50


|eff= local |= Effects in MP
|game4= tkoh
____________________________________________________________________________________________
|version4= 1.00


| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. |= Description
|game5= arma3
____________________________________________________________________________________________
|version5= 0.50


| camera '''camCommitPrepared''' time |= Syntax
|arg= local


|p1= camera: [[Object]] - object of type "camera" |= Parameter 1
|eff= local


|p2= time: [[Number]] - time in seconds during which the changes shall be done |= Parameter 2
|gr1= Camera Control


| [[Nothing]] |= Return value
|descr= Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately.
____________________________________________________________________________________________
This command is for use with {{hl|camPrepareXXX}} commands. For the normal cam command use [[camCommit]].
 
|x1= <code>; create a camera object<br/>
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]<br/>
_cam [[camSetTarget]] [[player]]<br/>
_cam [[cameraEffect]] ["internal", "BACK"]<br/>
_cam [[camCommit]] 0<br/>
<br/>
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds<br/>
_cam [[camSetPos]] [5680,4720,20]<br/>
_cam [[camCommit]] 6<br/>
@[[camCommitted]] _cam<br/>
<br/>
<nowiki>;</nowiki> proceed</code> |= Example 1
____________________________________________________________________________________________


| |= See also
|s1= camera [[camCommitPrepared]] time


}}
|p1= camera: [[Object]] - object of type "camera"
 
|p2= time: [[Number]] - time in seconds in which the changes shall be done
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>
<dl class="command_description">
// create a camera object
<!-- Note Section BEGIN -->
_cam = "camera" camCreate [5600, 4800, 10];
_cam camPrepareTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam camCommitPrepared 0;


<!-- Note Section END -->
// smoothly move the camera to its new position in 6 seconds
</dl>
_cam camPreparePos [5680, 4720, 20];
_cam camCommitPrepared 6;
waitUntil { camCommitted _cam };


<h3 style="display:none">Bottom Section</h3>
// proceed
</sqf>


[Category:Scripting Commands|CAMCOMMITPREPARED]
|seealso= [[camCommitted]] [[camCommit]]
[Category:Scripting Commands ArmA|CAMCOMMITPREPARED]
}}
[Category:Command Group: Camera Control|CAMCOMMITPREPARED]

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with camPrepareXXX commands. For the normal cam command use camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camCommitPrepared time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds in which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
// create a camera object _cam = "camera" camCreate [5600, 4800, 10]; _cam camPrepareTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommitPrepared 0; // smoothly move the camera to its new position in 6 seconds _cam camPreparePos [5680, 4720, 20]; _cam camCommitPrepared 6; waitUntil { camCommitted _cam }; // proceed

Additional Information

See also:
camCommitted camCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note