camPreloaded: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= Camera Control | ||
| | |descr= Checks whether the camera has finished preloading. | ||
|s1= [[camPreloaded]] camera | |||
|p1= camera: [[Object]] | |||
|r1= [[Boolean]] | |||
< | |x1= <sqf>if (camPreloaded _camera) exitWith { hint "loaded" };</sqf> | ||
</ | |||
|seealso= [[cameraEffect]] [[camCreate]] [[camCommit]] | |||
}} | |||
[[ | |||
[[ |
Latest revision as of 13:22, 22 May 2022
Description
- Description:
- Checks whether the camera has finished preloading.
- Groups:
- Camera Control
Syntax
- Syntax:
- camPreloaded camera
- Parameters:
- camera: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- cameraEffect camCreate camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control