drop: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
(Return value since 2.18)
 
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{{RV|type=command
{{RV|type=command


|game1= ofpr
|game1= ofp
|version1= 1.75
|version1= 1.75
|game2= ofpe
|version2= 1.00
|game3= arma1
|version3= 1.00
|game4= arma2
|version4= 1.00
|game5= arma2oa
|version5= 1.50
|game6= tkoh
|version6= 1.00
|game7= arma3
|version7= 0.50


|eff= local
|eff= local
|arg= global
|arg= global


Line 12: Line 31:
This command is used to create smoke, fire and similar effects.
This command is used to create smoke, fire and similar effects.
The particles are single polygons with single textures that always face the player.
The particles are single polygons with single textures that always face the player.
They can be set to dynamically change their position, size, direction, can be set to different weights and more or less dependant on the wind.
They can be set to dynamically change their position, size, direction, can be set to different weights and to be more or less dependent on the wind.


|s1= [[drop]] parameters
|s1= [[drop]] parameters


|p1= parameters: [[Array]] to format [[ParticleArray]]
|p1= parameters: [[Array]] format [[ParticleArray]]


| [[Nothing]]
|r1= [[Nothing]], since {{GVI|arma3|2.18}} [[Object]]


|x1= <code>[[drop]] ["cl_basic", "", "Billboard", 1, 1,
|x1= <sqf>
[-3.5 * ([[sin]] ([[direction]] xural)), -3.5 * ([[cos]] ([[direction]] xural)), 0],
drop ["cl_basic", "", "Billboard", 1, 1,
[<nowiki/>[[random]] 0.1, [[random]] 0.1, [[random]] 0.5],
[-3.5 * (sin (direction xural)), -3.5 * (cos (direction xural)), 0],
[random 0.1, random 0.1, random 0.5],
1, 0.005, 0.0042, 0.7, [0.3,3],
1, 0.005, 0.0042, 0.7, [0.3,3],
[[0.5,0.5,0.5,0], [0.7,0.7,0.7,0.5], [0.9,0.9,0.9,0]],
[[0.5,0.5,0.5,0], [0.7,0.7,0.7,0.5], [0.9,0.9,0.9,0]],
[0,1,0,1,0,1],
[0,1,0,1,0,1],
0.2, 0.2, "", "", xural];</code>
0.2, 0.2, "", "", xural];
</sqf>


|seealso= [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]]
|seealso= [[ParticleArray]] [[setParticleCircle]] [[setParticleParams]] [[setParticleRandom]] [[ParticleTemplates]] [[setParticleClass]] [[particlesQuality]] [[setParticleFire]]
}}
}}
<dl class="command_description">
<!-- Note Section BEGIN -->
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 14:43, 3 October 2024

Hover & click on the images for description

Description

Description:
Creates a particle effect. This command is used to create smoke, fire and similar effects. The particles are single polygons with single textures that always face the player. They can be set to dynamically change their position, size, direction, can be set to different weights and to be more or less dependent on the wind.
Groups:
Particles

Syntax

Syntax:
drop parameters
Parameters:
parameters: Array format ParticleArray
Return Value:
Nothing, since Arma 3 logo black.png2.18 Object

Examples

Example 1:
drop ["cl_basic", "", "Billboard", 1, 1, [-3.5 * (sin (direction xural)), -3.5 * (cos (direction xural)), 0], [random 0.1, random 0.1, random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0], [0.7,0.7,0.7,0.5], [0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural];

Additional Information

See also:
ParticleArray setParticleCircle setParticleParams setParticleRandom ParticleTemplates setParticleClass particlesQuality setParticleFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note