magazinesDetailUniform: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") | Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") | ||
| (44 intermediate revisions by 3 users not shown) | |||
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| {{RV|type=command | {{RV|type=command | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.04 | |||
| |1.04 | |||
| |gr1= Unit Inventory | |gr1= Unit Inventory | ||
| | Returns an array with the type names of all the unit's uniform magazines. | |descr= Returns an array with the type names of all the unit's uniform magazines. | ||
| |  | |s1= [[magazinesDetailUniform]] unit | ||
| |p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| | [[Array]] | |r1= [[Array]] | ||
| |s2= [[magazinesDetailUniform]] [unit, includeEmpty]  | |s2= [[magazinesDetailUniform]] [unit, includeEmpty, includeLoaded] | ||
| |s2since= arma3 2.00 | |||
| |p21= unit: [[Object]] - unit | |p21= unit: [[Object]] - unit | ||
| |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | ||
| |p23= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195) | |||
| |r2= [[Array]] | |r2= [[Array]] | ||
| |x1= < | |x1= <sqf> | ||
| magazinesDetailUniform player; | |||
| /* | |||
| [ | |||
| 	"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", | |||
| 	"Chemlight (Green)(1/1)[id/cr:10000020/0]" | |||
| ] | |||
| */ | |||
| </sqf> | |||
| |seealso= [[magazinesDetail]] [[magazinesDetailVest]] [[magazinesDetailBackpack]] | |||
| }} | |||
| | [[ | {{Note | ||
| |user= Leopard20 | |||
| |timestamp= 20210912220751 | |||
| |text= To return the ammo count in each magazine, you can use this code: | |||
| <sqf> | |||
| magazinesDetailUniform player apply { | |||
| 	private _reverse = reverse _x; | |||
| 	private_i1 = (_reverse find "[)") + 1; | |||
| 	private_i2 = (_reverse find ["/", _id1]) + 1; | |||
| 	private_i3 = _reverse find ["(", _id2]; | |||
| 	parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt | |||
| }; | |||
| </sqf> | |||
| }} | }} | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns an array with the type names of all the unit's uniform magazines.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- magazinesDetailUniform unit
- Parameters:
- unit: Object
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetailUniform [unit, includeEmpty, includeLoaded]
- Parameters:
- unit: Object - unit
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
- Return Value:
- Array
Examples
- Example 1:
- magazinesDetailUniform player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", "Chemlight (Green)(1/1)[id/cr:10000020/0]" ] */
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:07 (UTC)
- To return the ammo count in each magazine, you can use this code:
 
	