loadStatus: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
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{{RV|type=command  | |||
|game1= ofp  | |||
|version1= 1.75  | |||
|game2= ofpe  | |||
|version2= 1.00  | |||
|game3= arma1  | |||
|version3= 1.00  | |||
|game4= arma2  | |||
|version4= 1.00  | |||
|game5= arma2oa  | |||
|version5= 1.50  | |||
|game6= tkoh  | |||
|version6= 1.00  | |||
|game7= arma3  | |||
|version7= 0.50  | |||
|gr1= Weapon Pool  | |||
|gr2= Mission Information  | |||
|descr= Loads object's properties from [[Objects.sav]] file in campaign directory (from entry name).  | |||
|mp= This command does not work in Multiplayer.  | |||
[[  | |s1= object [[loadStatus]]  entryName  | ||
|p1= object: [[Object]]  | |||
|p2= entryName: [[String]]  | |||
|r1= [[Boolean]] - [[true]] if successfull, otherwise [[false]]  | |||
|x1= <sqf>_ok = player loadStatus "playerState";</sqf>  | |||
|seealso= [[saveStatus]]  | |||
}}  | |||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
 - Loads object's properties from Objects.sav file in campaign directory (from entry name).
 - Multiplayer:
 - This command does not work in Multiplayer.
 - Groups:
 - Weapon PoolMission Information
 
Syntax
- Syntax:
 - object loadStatus entryName
 - Parameters:
 - object: Object
 - entryName: String
 - Return Value:
 - Boolean - true if successfull, otherwise false
 
Examples
- Example 1:
 
Additional Information
- See also:
 - saveStatus
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Weapon Pool
 - Command Group: Mission Information