BIS fnc getRespawnPositions: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Respawn
|gr1= Respawn


| Return scripted respawn positions available for the given unit.
|descr= Return scripted respawn positions available for the given unit.


| input call [[BIS_fnc_getRespawnPositions]]
|s1= input call [[BIS_fnc_getRespawnPositions]]


|p1= input: [[Object]], [[Group]], [[Side]] or [[Namespace]] - Where the respawn positions are saved
|p1= input: [[Object]], [[Group]], [[Side]] or [[Namespace]] - where the respawn positions are saved


| [[Array]] - Array of respawn positions
|r1= [[Array]] - array of respawn positions ([[Position]], [[Object]] or [[String]]) - see [[BIS_fnc_addRespawnPosition]])


|x1= <code>_respawnPositions = [[missionNamespace]] [[call]] [[BIS_fnc_getRespawnPositions]];</code>
|x1= <sqf>private _respawnPositions = missionNamespace call BIS_fnc_getRespawnPositions; // can be e.g [bis_o1, [1337, 4200, 0.01], "myMarker", myVehicle]</sqf>


| [[:Category:Function Group: Respawn|Respawn functions]]
|seealso= [[:Category:Function Group: Respawn|Respawn functions]]
}}
}}

Latest revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Return scripted respawn positions available for the given unit.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
input call BIS_fnc_getRespawnPositions
Parameters:
input: Object, Group, Side or Namespace - where the respawn positions are saved
Return Value:
Array - array of respawn positions (Position, Object or String) - see BIS_fnc_addRespawnPosition)

Examples

Example 1:
private _respawnPositions = missionNamespace call BIS_fnc_getRespawnPositions; // can be e.g [bis_o1, [1337, 4200, 0.01], "myMarker", myVehicle]

Additional Information

See also:
Respawn functions

Notes

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