a && b: Difference between revisions

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m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(36 intermediate revisions by 2 users not shown)
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{{RV|type=command
{{RV|type=command


| ofp
|sortKey= #


|1.00
|game1= ofp
|version1= 1.00


|gr1= Math
|game2= ofpe
|gr2= Variables
|version2= 1.00


| Returns [[true]] only if both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[false]], evaluation of the right side is skipped completely).
|game3= arma1
|version3= 1.00


{{Feature | Informative | This command is identical to the [[and]] command.}}
|game4= arma2
|version4= 1.00


| booleanA [[a && b|&&]] booleanB
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Variables
 
|gr2= Math
 
|descr= Returns [[true]] only if both conditions are [[true]].
In case of the alternative syntax, {{Link|https://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures|lazy evaluation}} is used - if left operand is [[false]], evaluation of the right side is ignored.
 
|alias= [[a and b]]
 
|s1= booleanA [[a && b|&&]] booleanB


|p1= booleanA: [[Boolean]] - test condition or variable
|p1= booleanA: [[Boolean]] - test condition or variable
Line 18: Line 39:
|p2= booleanB: [[Boolean]] - test condition or variable
|p2= booleanB: [[Boolean]] - test condition or variable


| [[Boolean]]
|r1= [[Boolean]]


|s2= boolean [[a && b|&&]] code {{Since|arma2oa|1.62|y}}
|s2= boolean [[a && b|&&]] code
 
|s2since= arma2oa 1.62


|p21= boolean: [[Boolean]] - test condition or variable
|p21= boolean: [[Boolean]] - test condition or variable
Line 28: Line 51:
|r2= [[Boolean]]
|r2= [[Boolean]]


|x1= <code>[[private]] _allEnemiesKilled = [[true]];
|x1= <sqf>
[[if]] ([[alive]] [[player]] && _allEnemiesKilled) [[then]]
private _allEnemiesKilled = true;
if (alive player && _allEnemiesKilled) then
{
{
[[hint]] "you win !";
hint "you win !";
};</code>
};
</sqf>


|x2= <code>[[if]] (([[count]] _array > 0) && { (_array [[select]] 0) == [[player]] }) [[then]] {{cc|an error would be thrown without lazy evaluation}}
|x2= <sqf>
if ((count _array > 0) && { (_array select 0) == player }) then // an error would be thrown without lazy evaluation
{
{
[[hint]] "It works!";
hint "It works!";
};</code>
};
</sqf>


|x3= <code>[[if]] (([[alive]] [[player]]) && { [[player]] [[setDamage]] 0.5; [[true]] }) [[then]] {{cc|valid '''as long as''' the code block returns a [[Boolean]]}}
|x3= <sqf>
if ((alive player) && { player setDamage 0.5; true }) then // valid AS LONG AS the code block returns a Boolean
{
{
[[hint]] "It works!";
hint "It works!";
};</code>
};
</sqf>


| [[and]], [[or]], [[Operators]]
|seealso= [[and]] [[or]] [[Operators]]
}}
}}
[[Category:Scripting Commands OFP 1.46|#]]
[[Category:Scripting Commands OFP 1.96|#]]
[[Category:Scripting Commands OFP 1.99|#]]
{{GameCategory|arma1|Scripting Commands|sortKey=#}}
{{GameCategory|arma2|Scripting Commands|sortKey=#}}
{{GameCategory|arma3|Scripting Commands|sortKey=#}}
{{GameCategory|tkoh|Scripting Commands|sortKey=#}}

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
Alias:
a and b
Groups:
VariablesMath

Syntax

Syntax:
booleanA && booleanB
Parameters:
booleanA: Boolean - test condition or variable
booleanB: Boolean - test condition or variable
Return Value:
Boolean

Alternative Syntax

Syntax:
boolean && code
Parameters:
boolean: Boolean - test condition or variable
code: Code - code that once executed returns a Boolean. The code is not evaluated if boolean is false.
Return Value:
Boolean

Examples

Example 1:
private _allEnemiesKilled = true; if (alive player && _allEnemiesKilled) then { hint "you win !"; };
Example 2:
if ((count _array > 0) && { (_array select 0) == player }) then // an error would be thrown without lazy evaluation { hint "It works!"; };
Example 3:
if ((alive player) && { player setDamage 0.5; true }) then // valid AS LONG AS the code block returns a Boolean { hint "It works!"; };

Additional Information

See also:
and or Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note