getMarkerPos: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|gr1 = Markers | |game3= arma1 | ||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Markers | |||
|eff= local | |eff= local | ||
| Returns marker position. | |descr= Returns marker position. | ||
| [[getMarkerPos]] markerName | |alias= [[markerPos]] | ||
|s1= [[getMarkerPos]] markerName | |||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
| [[Array]] - format [x,y,0] | |r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] - format [x,y,0] | ||
|s2= [[getMarkerPos]] [markerName, preserveElevation] | |s2= [[getMarkerPos]] [markerName, preserveElevation] | ||
| | |s2since= arma3 1.94 | ||
| | |p21= markerName: [[String]] | ||
| | |p22= preserveElevation: [[Boolean]] - (Optional, default [[false]]) | ||
|r2= [[Array]] | |r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - if ''preserveElevation'' is [[true]] or [x,y,0] if ''preserveElevation'' is [[false]] | ||
|x1= < | |x1= <sqf>_mPos1 = getMarkerPos "markerOne";</sqf> | ||
|x2= < | |x2= <sqf>_mPos2 = getMarkerPos ["markerTwo", true];</sqf> | ||
| [[setMarkerPos]] | |seealso= [[setMarkerPos]] [[setMarkerPosLocal]] | ||
}} | }} | ||
Latest revision as of 09:36, 4 October 2024
Description
Syntax
- Syntax:
- getMarkerPos markerName
- Parameters:
- markerName: String
- Return Value:
- Array format PositionAGL - format [x,y,0]
Alternative Syntax
- Syntax:
- getMarkerPos [markerName, preserveElevation]
- Parameters:
- markerName: String
- preserveElevation: Boolean - (Optional, default false)
- Return Value:
- Array format PositionAGL - if preserveElevation is true or [x,y,0] if preserveElevation is false
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setMarkerPos setMarkerPosLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect