ctrlAnimateModel: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.84 | |||
|1.84 | |||
|gr1= GUI Control - Object | |gr1= GUI Control - Object | ||
| Process an animation of 3D [[Arma: GUI Configuration]]. Command uses name defined by source property and works similar like [[animateSource]] command. | |descr= Process an animation of 3D [[Arma: GUI Configuration]]. Command uses name defined by source property and works similar like [[animateSource]] command. | ||
| control | |s1= control [[ctrlAnimateModel]] [source, phase, speed] | ||
|p1= control : [[Control]] - 3D control | |p1= control : [[Control]] - 3D control | ||
|p2= [source | |p2= source: [[String]] - common source | ||
|p3= phase: [[Number]] - wanted animation phase | |||
| | |p4= speed: [[Boolean]] or [[Number]] - (Optional, default [[false]]) | ||
* [[Boolean]] - when set to [[true]], animation is instant | |||
* {{GVI|arma3|1.66|size= 0.75}} [[Number]] - > 0 is treated as config speed value multiplier | |||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>_control3D ctrlAnimateModel ["Close", 1];</sqf> | ||
|x2= <sqf>_ctrlLaptop ctrlAnimateModel ["Lid", 1, 2];</sqf> | |||
|x2= < | |||
| | |seealso= [[ctrlAnimationPhaseModel]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] | ||
}} | }} |
Latest revision as of 00:03, 8 August 2022
Description
- Description:
- Process an animation of 3D Arma: GUI Configuration. Command uses name defined by source property and works similar like animateSource command.
- Groups:
- GUI Control - Object
Syntax
- Syntax:
- control ctrlAnimateModel [source, phase, speed]
- Parameters:
- control : Control - 3D control
- source: String - common source
- phase: Number - wanted animation phase
- speed: Boolean or Number - (Optional, default false)
- Return Value:
- Nothing
Examples
- Example 1:
- _control3D ctrlAnimateModel ["Close", 1];
- Example 2:
- _ctrlLaptop ctrlAnimateModel ["Lid", 1, 2];
Additional Information
- See also:
- ctrlAnimationPhaseModel ctrlCreate ctrlDelete ctrlModel ctrlPosition ctrlSetPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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