removeWeaponGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(21 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.76
|0.76


|eff= global
|eff= global
Line 13: Line 12:
|gr2= Vehicle Inventory
|gr2= Vehicle Inventory


| Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
|descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.


| unit '''removeWeaponGlobal''' weapon
|s1= unit [[removeWeaponGlobal]] weapon


|p1= unit: [[Object]] - unit or vehicle
|p1= unit: [[Object]] - unit or vehicle
|p2= weapon: [[String]] - weapon class name
|p2= weapon: [[String]] - weapon class name


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>{
_x [[removeWeaponGlobal]] "Laserdesignator";
} [[forEach]] [[allUnits]];</code>


|x2= <code>{
|x1= <sqf>
[[if]] ([[typeOf]] _x == "O_Heli_Attack_02_black_F") [[then]] {
{
_x [[removeWeaponGlobal]] "rockets_Skyfire";
_x removeWeaponGlobal "Laserdesignator";
} forEach allUnits;
</sqf>
 
|x2= <sqf>
{
if (typeOf _x == "O_Heli_Attack_02_black_F") then {
_x removeWeaponGlobal "rockets_Skyfire";
};
};
} [[forEach]] [[vehicles]];</code>
} forEach vehicles;
</sqf>


|seealso= [[addWeaponGlobal]], [[removeWeapon]], [[removeMagazine]], [[removeMagazineGlobal]], [[removeAllWeapons]]
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobal removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note