continueWith: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " |arma3dev |2.01" to " |arma3 |2.02") |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 2.02 | |||
| | |gr1= Program Flow | ||
|descr= Skips the current loop iteration, continues with the next one and returns the given value. | |||
|s1= [[continueWith]] return | |||
| | |p1= return: [[Anything]] - value to be returned when iteration is skipped | ||
| | |r1= [[Anything]] | ||
| [[continueWith]] | |s2= scriptHandle [[continueWith]] code | ||
|s2since= arma3 2.22 | |||
|p21= scriptHandle: [[Script Handle]] | |||
|p22= code: [[Code]] - Code to execute once the [[Script_Handle#Promise_Handles|Promise]] has completed. The code will be executed in [[Scheduler#Unscheduled_Environment|Unscheduled Environment]]. | |||
|r2= [[Nothing]] | |||
|x1= | |x1= <sqf> | ||
// results in [2, "TEST", 4] | |||
private _result = [1, 2, 3] apply { | |||
if (_x == 2) then { | |||
continueWith "TEST"; | |||
} else { | |||
_x + 1; | |||
}; | |||
}; | |||
</sqf> | |||
|seealso= [[continue]] [[break]] [[breakWith]] | |seealso= [[continue]] [[break]] [[breakWith]] | ||
}} | }} |
Latest revision as of 17:59, 10 July 2025
Description
- Description:
- Skips the current loop iteration, continues with the next one and returns the given value.
- Groups:
- Program Flow
Syntax
- Syntax:
- continueWith return
- Parameters:
- return: Anything - value to be returned when iteration is skipped
- Return Value:
- Anything
Alternative Syntax
- Syntax:
- scriptHandle continueWith code
- Parameters:
- scriptHandle: Script Handle
- code: Code - Code to execute once the Promise has completed. The code will be executed in Unscheduled Environment.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note