setUnitPosWeak: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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Line 2: | Line 2: | ||
|game1= arma1 | |game1= arma1 | ||
|version1= 1.04 | |version1= 1.04 | ||
|game2= arma2 | |game2= arma2 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2oa | |game3= arma2oa | ||
|version3= 1.50 | |||
|version3= 1. | |||
|game4= tkoh | |game4= tkoh | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma3 | |game5= arma3 | ||
|version5= 0.50 | |version5= 0.50 | ||
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# Unit pos FSM / '''setUnitPosWeak''' (used in the formation FSM, lowest priority). | # Unit pos FSM / '''setUnitPosWeak''' (used in the formation FSM, lowest priority). | ||
|s1= unit | |s1= unit [[setUnitPosWeak]] mode | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= mode: [[String]] - | |p2= mode: [[String]] - can be: | ||
* "DOWN" - Unit goes prone and stays prone. | * "DOWN" - Unit goes prone and stays prone. | ||
* "UP" - Unit stands and stays standing. | * "UP" - Unit stands and stays standing. | ||
Line 44: | Line 39: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[FSM]] | |x1= <sqf> | ||
_soldier disableAI "FSM"; | |||
_soldier setUnitPosWeak "DOWN"; | |||
</sqf> | |||
|seealso= [[FSM]] [[doFSM]] [[setUnitPos]] [[unitPos]] | |||
}} | }} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted
FSM's. Priorities are:
- Unit pos commanded (from the commanding menu, higher priority).
- Unit pos scripted (from setUnitPos scripting command, medium priority).
- Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setUnitPosWeak mode
- Parameters:
- unit: Object
- mode: String - can be:
- "DOWN" - Unit goes prone and stays prone.
- "UP" - Unit stands and stays standing.
- "MIDDLE" - Kneel Position. 1.04 - Unit will not kneel if it is unarmed
- "AUTO" - Unit chooses mode according to circumstances.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- FSM doFSM setUnitPos unitPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect