needReload: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Weapons | |gr1= Weapons | ||
| | |descr= Returns how much vehicle wants to reload its weapons. | ||
|s1= [[needReload]] entity | |||
| | |p1= entity: [[Object]] - unit or vehicle | ||
| | |r1= [[Number]] - range: 0-1, 0: full mag, 1: empty mag | ||
| [[ | |s2= entity [[needReload]] muzzle | ||
|s2since= arma3 2.22 | |||
| | |||
| | |p21= entity: [[Object]] - unit or vehicle | ||
|p22= muzzle: [[String]] - muzzle to check. "" to check all muzzles | |||
|r2= [[Number]] - range: 0-1, 0: full mag, 1: empty mag | |||
|x1= <sqf>_seriousness = needReload _vehicle;</sqf> | |||
|x2= <sqf>if (needReload player == 1) then { reload player };</sqf> | |||
|x3= <sqf>player needReload currentMuzzle player;</sqf> | |||
|seealso= [[needService]] [[reload]] [[reloadEnabled]] [[enableReload]] | |||
}} | |||
Latest revision as of 12:29, 14 October 2025
Description
- Description:
- Returns how much vehicle wants to reload its weapons.
- Groups:
- Weapons
Syntax
- Syntax:
- needReload entity
- Parameters:
- entity: Object - unit or vehicle
- Return Value:
- Number - range: 0-1, 0: full mag, 1: empty mag
Alternative Syntax
- Syntax:
- entity needReload muzzle
- Parameters:
- entity: Object - unit or vehicle
- muzzle: String - muzzle to check. "" to check all muzzles
- Return Value:
- Number - range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- needService reload reloadEnabled enableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons