setSkill: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") | Lou Montana (talk | contribs)  m (Text replacement - "[[Arma 3 " to "[[Arma 3: ") | ||
| (15 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
| |game1= ofp | |game1= ofp | ||
| |version1= 1.75 | |version1= 1.75 | ||
| |game2= ofpe | |game2= ofpe | ||
| |version2= 1.00 | |version2= 1.00 | ||
| |game3= arma1 | |game3= arma1 | ||
| |version3= 1.00 | |version3= 1.00 | ||
| |game4= arma2 | |game4= arma2 | ||
| |version4= 1.00 | |version4= 1.00 | ||
| |game5= arma2oa | |game5= arma2oa | ||
| |version5= 1.50 | |||
| |version5= 1. | |||
| |game6= tkoh | |game6= tkoh | ||
| |version6= 1.00 | |version6= 1.00 | ||
| |game7= arma3 | |game7= arma3 | ||
| |version7= 0.50 | |||
| | | |arg= local | ||
| |eff= global | |||
| |gr1=  | |gr1= AI Behaviour | ||
| |descr= Sets the skill level of given unit. The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | |descr= Sets the skill level of given unit. The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | ||
| Line 37: | Line 34: | ||
| |p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| |p2= skill: [[Number]] -  | |p2= skill: [[Number]] - general skill in range 0..1 | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |s2= unit [[setSkill]] [skillName, value]  | |s2= unit [[setSkill]] [skillName, value] | ||
| |s2since= arma1 1.00 | |||
| |p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
| |p22= skillName: [[String]] -  | |p22= skillName: [[String]] - available sub-skills are: | ||
| * " | {{Columns|6| | ||
| * " | * {{hl|"general"}} | ||
| * " | * {{hl|"courage"}} | ||
| * " | * {{hl|"aimingAccuracy"}} | ||
| * " | * {{hl|"aimingShake"}} | ||
| * " | * {{hl|"aimingSpeed"}} | ||
| * " | * {{hl|"commanding"}} | ||
| * " | * {{hl|"endurance"}} | ||
| * " | * {{hl|"spotDistance"}} | ||
| * " | * {{hl|"spotTime"}} | ||
| * {{hl|"reloadSpeed"}} | |||
| }} | |||
| |p23=  | |p23= value: [[Number]] - value in range 0..1 | ||
| |r2= [[Nothing]] | |r2= [[Nothing]] | ||
| | | |x1= <sqf>_hero setSkill 1;</sqf> | ||
| |seealso= [[skill]] | |x2= <sqf> | ||
| _finalBoss setSkill ["reloadSpeed", 0.8]; | |||
| _finalBoss setSkill ["aimingSpeed", 0.33]; | |||
| </sqf> | |||
| |seealso= [[skill]] [[setUnitAbility]] [[Arma 3: AI Skill]] [[Combat Modes]] [[skillFinal]] | |||
| }} | }} | ||
| {{Note | |||
| |user= Hardrock | |||
| |timestamp= 20060804120100 | |||
| |text= Approximate ranges are: | |||
| Approximate ranges are: | |||
| * Novice < 0.25 | * Novice < 0.25 | ||
| * Rookie >= 0.25 and <= 0.45 | * Rookie >= 0.25 and <= 0.45 | ||
| Line 79: | Line 81: | ||
| * Veteran > 0.65 and <= 0.85 | * Veteran > 0.65 and <= 0.85 | ||
| * Expert > 0.85 | * Expert > 0.85 | ||
| }} | |||
| {{Note | |||
| |user= Kronzky | |||
| |timestamp= 20070630211600 | |||
| |text= If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | |||
| }} | |||
| [[Category:AI]] | [[Category:AI]] | ||
Latest revision as of 10:38, 6 May 2024
Description
- Description:
- Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number - general skill in range 0..1
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value]
- Parameters:
- unit: Object
- skillName: String - available sub-skills are:
- "general"
- "courage"
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "commanding"
- "endurance"
- "spotDistance"
- "spotTime"
- "reloadSpeed"
 
- value: Number - value in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
- _hero setSkill 1;
- Example 2:
- _finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 12:01 (UTC)
- 
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
 
- Posted on Jun 30, 2007 - 21:16 (UTC)
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- Scripting Commands: Global Effect
- AI
 
	





