BIS fnc wpSlingLoadAttach: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| | |||
|game1= tkoh | |||
|version1= 1.00 | |||
|gr1= Waypoints | |||
|descr= ATTACH SLINGLOAD [[Custom_Waypoints|custom waypoint]]. | |||
Load an object to rope. | Load an object to rope. | ||
| | |exec= spawn | ||
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit, failCode, weight] | |||
|p1= posLimit: [[Number]] or [[Boolean]] - time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1) | |||
|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) | |||
|p3= weight: [[Number]] - cargo weight (default: model weight) | |||
|r1= [[Nothing]] | |||
|} | |x1= <sqf>[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;</sqf> | ||
|x2= <sqf>[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately</sqf> | |||
|seealso= | |||
}} |
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- ATTACH SLINGLOAD custom waypoint. Load an object to rope.
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: [posLimit, failCode, weight]
- Parameters:
- posLimit: Number or Boolean - time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1)
- failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
- weight: Number - cargo weight (default: model weight)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- See also needed
Notes
-
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