needReload: Difference between revisions

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m (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| arma1 |1.00 |game2= arma2 |version2= 1.00 |game3= arma2oa |version3= 1.50 |game4= tkoh |version4= 1.00 |game5= arma3 |version5= 0.50 |$1")
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.00
|version1= 1.00


|game2= arma2
|game2= arma2
Line 18: Line 18:
|gr1= Weapons
|gr1= Weapons


| Return how much vehicle wants to reload its weapons.
|descr= Returns how much vehicle wants to reload its weapons.


| '''needReload''' vehicle
|s1= [[needReload]] entity


|p1= vehicle: [[Object]]
|p1= entity: [[Object]] - unit or vehicle


|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag
|r1= [[Number]] - range: 0-1, 0: full mag, 1: empty mag


|x1=<code>_seriousness = '''needReload''' _vehicle;</code>
|s2= entity [[needReload]] muzzle
|x2=<code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>
|s2since= arma3 2.22


|seealso= [[reload]], [[reloadEnabled]], [[enableReload]]
|p21= entity: [[Object]] - unit or vehicle
}}
|p22= muzzle: [[String]] - muzzle to check. "" to check all muzzles
 
|r2= [[Number]] - range: 0-1, 0: full mag, 1: empty mag


{{GameCategory|arma1|Scripting Commands}}
|x1= <sqf>_seriousness = needReload _vehicle;</sqf>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
|x2= <sqf>if (needReload player == 1) then { reload player };</sqf>
|x3= <sqf>player needReload currentMuzzle player;</sqf>


<dt></dt>
|seealso= [[needService]] [[reload]] [[reloadEnabled]] [[enableReload]]
<dd class="notedate">Posted on July 3, 2019 - 23:05 (UTC)</dd>
}}
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
It seems that for [[player]] it always returns 1
</dd>
</dl>

Latest revision as of 12:29, 14 October 2025

Hover & click on the images for description

Description

Description:
Returns how much vehicle wants to reload its weapons.
Groups:
Weapons

Syntax

Syntax:
needReload entity
Parameters:
entity: Object - unit or vehicle
Return Value:
Number - range: 0-1, 0: full mag, 1: empty mag

Alternative Syntax

Syntax:
entity needReload muzzle
Parameters:
entity: Object - unit or vehicle
muzzle: String - muzzle to check. "" to check all muzzles
Return Value:
Number - range: 0-1, 0: full mag, 1: empty mag

Examples

Example 1:
_seriousness = needReload _vehicle;
Example 2:
if (needReload player == 1) then { reload player };
Example 3:

Additional Information

See also:
needService reload reloadEnabled enableReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note