ctrlCommit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(23 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
Line 18: | Line 18: | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Commits control animation to last specified duration. | |descr= Commits control animation to last specified duration. | ||
{{Feature | important |The duration of the animation is not guaranteed to be exactly the same as the given time.}} | {{Feature|important|The duration of the animation is not guaranteed to be exactly the same as the given time.}} | ||
|s1= | |s1= control [[ctrlCommit]] time | ||
|p1= | |p1= control: [[Control]] - control to animate | ||
|p2= time: [[Number]] - animation duration | |p2= time: [[Number]] - animation duration | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_control ctrlCommit 2; // make animation last approx. 2 seconds</sqf> | ||
| [[ctrlCommitted]] | |seealso= [[ctrlCommitted]] [[ctrlSetPosition]] [[ctrlSetFade]] | ||
}} | }} | ||
{{ | {{Note | ||
|user= Nelis75733126 | |||
|timestamp= 20150411230600 | |||
|text= '''2024-04-16 edit:''': | |||
< | <sqf inline>ctrlCommit</sqf> is required to apply the effect of, for example, ctrlSetFade. | ||
}} | |||
{{Note | |||
|user= Demellion | |||
|timestamp= 20170828113300 | |||
|text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example: | |||
<sqf> | |||
_ctrl ctrlSetFade 0.5; | |||
_ctrl ctrlCommit 1; | |||
</sqf> | |||
The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example: | |||
< | |||
_ctrl | |||
</ | |||
Will actually result in: | Will actually result in: | ||
{{{!}} class="wikitable" | |||
! FPS | |||
! Duration | |||
{{!}}- | |||
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage. | {{!}} 60+ | ||
{{!}} ~1.0s | |||
{{!}}- | |||
{{!}} ~30 | |||
{{!}} ~1.2s | |||
{{!}}- | |||
{{!}} 10- | |||
{{!}} ~5-10s | |||
{{!}}} | |||
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage. | |||
}} |
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Commits control animation to last specified duration.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlCommit time
- Parameters:
- control: Control - control to animate
- time: Number - animation duration
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlCommit 2; // make animation last approx. 2 seconds
Additional Information
- See also:
- ctrlCommitted ctrlSetPosition ctrlSetFade
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 11, 2015 - 23:06 (UTC)
- 2024-04-16 edit:: ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
- Posted on Aug 28, 2017 - 11:33 (UTC)
-
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
Will actually result in:
FPS Duration 60+ ~1.0s ~30 ~1.2s 10- ~5-10s This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control