terminate: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *([^=]{12,}) *  \|s1=" to " |descr=$1  |s1=") |  (Add Promises) | ||
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| {{RV|type=command | {{RV|type=command | ||
| |  | |game1= ofpe | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma1 | ||
| |version2= 1.00 | |||
| |gr1=  | |game3= arma2 | ||
| |version3= 1.00 | |||
| |game4= arma2oa | |||
| |version4= 1.50 | |||
| |game5= tkoh | |||
| |version5= 1.00 | |||
| |game6= arma3 | |||
| |version6= 0.50 | |||
| |gr1= Program Flow | |||
| |descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script. | |descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script. | ||
| {{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}} | {{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}} | ||
| |s1=  | |s1= [[terminate]] scriptHandle | ||
| |p1= scriptHandle: [[Script]] | |p1= scriptHandle: [[Script Handle]] | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |seealso= [[execVM]] | |s2= [[terminate]] FSMHandle | ||
| |s2since= arma3 2.18  | |||
| |p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]). | |||
| |r2= [[Nothing]] | |||
| |s3= scriptHandle [[terminate]] result | |||
| |s3since= arma3 2.22 | |||
| |p41= scriptHandle: [[Script Handle]] - Only [[Script_Handle#Promise_Handles|"Empty Handle"]]'s can have their result set. | |||
| |p42= result: [[Anything]] - The result to write into the [[Script_Handle#Promise_Handles|Promise]] | |||
| |x1= <sqf> | |||
| _script = [] execVM "script.sqf"; | |||
| sleep 5; | |||
| terminate _script; | |||
| </sqf>  | |||
| |seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] [[execFSM]] | |||
| }} | }} | ||
Latest revision as of 16:35, 10 July 2025
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax 1
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script Handle
- Return Value:
- Nothing
Syntax 2
- Syntax:
- terminate FSMHandle
- Parameters:
- FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
- Return Value:
- Nothing
Syntax 3
- Syntax:
- scriptHandle terminate result
- Parameters:
- scriptHandle: Script Handle - Only "Empty Handle"'s can have their result set.
- result: Anything - The result to write into the Promise
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn scriptDone halt execFSM
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow
 
	




