BIS fnc wpSlingLoadAttach: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |game1= tkoh |version1= 1.00 |game2= arma3 |version2= 0.50 " to " |game1= tkoh |version1= 1.00 ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(2 intermediate revisions by the same user not shown)
Line 12: Line 12:
|exec= spawn
|exec= spawn


|s1= [[Custom_Waypoints#Function|arguments]]: [posLimit,failCode,weight]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit, failCode, weight]


|p1= posLimit: [[Number]] or [[Boolean]] - Time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1)
|p1= posLimit: [[Number]] or [[Boolean]] - time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1)


|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
Line 22: Line 22:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>[[player]], dude, 50, 10, { [[hintC]] "You lost the cargo!" }, 1000] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code>
|x1= <sqf>[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;</sqf>


|x2= <code>[<nowiki/>[[player]], dude, 0, [[true]]] [[spawn]] [[BIS_fnc_wpSlingLoadAttach]]; {{cc|attaches the cargo immediately}}</code>
|x2= <sqf>[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
ATTACH SLINGLOAD custom waypoint. Load an object to rope.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [posLimit, failCode, weight]
Parameters:
posLimit: Number or Boolean - time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1)
failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
weight: Number - cargo weight (default: model weight)
Return Value:
Nothing

Examples

Example 1:
[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;
Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note