setUnconscious: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
 
(2 intermediate revisions by the same user not shown)
Line 26: Line 26:
{{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}}
{{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}}


|s1= unit [[setUnconscious]] set
|s1= unit [[setUnconscious]] set


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 34: Line 34:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit [[setUnconscious]] true;</code>
|x1= <sqf>_unit setUnconscious true;</sqf>


|seealso= [[lifeState]], [[incapacitatedState]]
|seealso= [[lifeState]] [[incapacitatedState]]
}}
}}

Latest revision as of 13:25, 5 May 2022

Hover & click on the images for description

Description

Description:
In Arma 2 and since Arma 3 v1.64, this command sets unit into incapacitated state.
lifeState results:
  • Arma 2: "UNCONSCIOUS"
  • Arma 3: "INCAPACITATED"
Arma 3
The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnconscious set
Parameters:
unit: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
_unit setUnconscious true;

Additional Information

See also:
lifeState incapacitatedState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note