setUnconscious: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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{{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}} | {{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}} | ||
|s1= | |s1= unit [[setUnconscious]] set | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 34: | Line 34: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_unit setUnconscious true;</sqf> | ||
|seealso= [[lifeState]] | |seealso= [[lifeState]] [[incapacitatedState]] | ||
}} | }} |
Latest revision as of 13:25, 5 May 2022
Description
- Description:
- In Arma 2 and since Arma 3 v1.64, this command sets unit into incapacitated state.
lifeState results:- Arma 2: "UNCONSCIOUS"
- Arma 3: "INCAPACITATED"
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnconscious set
- Parameters:
- unit: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- lifeState incapacitatedState
Notes
-
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