a = b: Difference between revisions
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|descr= Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]; this is more of a compiler instruction. | |descr= Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]; this is more of a compiler instruction. | ||
{{Feature | important |The following structure is invalid: | {{Feature|important|The following structure is invalid: <sqf inline>a = b = c = 4;</sqf>.}} | ||
|s1= variable [[a = b|=]] value | |s1= variable [[a = b|=]] value | ||
Line 35: | Line 35: | ||
|p2= value: [[Anything]] | |p2= value: [[Anything]] | ||
|r1=[[Nothing]] {{Feature|important|The returned value is not equivalent to [[nil]]. See {{ | |r1= [[Nothing]] {{Feature|important|The returned value is not equivalent to [[nil]]. See {{Link|#Notes}} below for additional information.}} | ||
|x1= < | |x1= <sqf>_value = 5;</sqf> | ||
|x2= < | |x2= <sqf>_mygroup = group player;</sqf> | ||
|x3= < | |x3= <sqf>_greeting = "Hello!";</sqf> | ||
|x4= < | |x4= <sqf>private _enemyTank = myTank1;</sqf> | ||
|seealso= [[Operators]] | |seealso= [[Operators]] | ||
}} | }} | ||
< | {{Note | ||
|user= Kronzky | |||
|timestamp= 20061215052700 | |||
|text= A conditional assignment can be done via the following syntax: | |||
<sqf>_msg = if (alive player) then {"you're alive"} else {"you're dead"}</sqf> | |||
}} | |||
{{Note | |||
|user= Alef | |||
|timestamp= 20090622162700 | |||
|text= It's possible to assign to [[Number]]s. Numbers values are not changed. Useful instead of assigning to ''nul'' or ''nil'' when a result is of no use. | |||
<sqf>[player] execVM "myScript.sqf"</sqf> | |||
}} | |||
< | |||
{{Note | |||
|user= Dedmen | |||
|timestamp= 20161109002900 | |||
|text= This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.<br> | |||
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.<br> | |||
This can cause problems. For example: | This can cause problems. For example: | ||
< | <sqf> | ||
_var1 = call { | |||
_var2 = ""; | _var2 = ""; | ||
};</ | }; | ||
The return value of the "call" is the return value of the " | </sqf> | ||
If it were a nil then of cause "_var | The return value of the "call" is the return value of the "{{=}}" operator.<br> | ||
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything | If it were a nil then of cause "_var {{=}} nil;" would work just fine.<br> | ||
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything | |||
}} | |||
Latest revision as of 14:49, 8 November 2023
Description
- Description:
- Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in supportInfo; this is more of a compiler instruction.
- Groups:
- Variables
Syntax
- Syntax:
- variable = value
- Parameters:
- variable: Anything - see Identifier
- value: Anything
- Return Value:
- Nothing
Examples
- Example 1:
- _value = 5;
- Example 2:
- Example 3:
- _greeting = "Hello!";
- Example 4:
Additional Information
- See also:
- Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 15, 2006 - 05:27 (UTC)
- A conditional assignment can be done via the following syntax:
- Posted on Jun 22, 2009 - 16:27 (UTC)
- It's possible to assign to Numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
- Posted on Nov 09, 2016 - 00:29 (UTC)
-
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.
This can cause problems. For example:The return value of the "call" is the return value of the "=" operator.
If it were a nil then of cause "_var = nil;" would work just fine.
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables