ctrlClassName: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
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|descr= Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself:
|descr= Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself:
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code>
<sqf>_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</sqf>


|s1= [[ctrlClassName]] control
|s1= [[ctrlClassName]] control
Line 15: Line 15:
|r1= [[String]] - class name
|r1= [[String]] - class name


|x1= List class names of all controls present on display 46:<code>_return = [] ;
|x1= List class names of all controls present on display 46:
<sqf>
_return = [];
{
{
_return [[pushBack]] [[format]] ["IDC: %1, className: %2", [[ctrlIDC]] _x, [[ctrlClassName]] _x];
_return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x];
} [[forEach]] ([[allControls]] ([[findDisplay]] 46));
} forEach (allControls findDisplay 46);
[[copyToClipboard]] (_return [[joinString]] [[endl]]);</code>
 
copyToClipboard (_return joinString endl);
</sqf>


|seealso= [[ctrlIDC]] [[ctrlIDD]] [[ctrlType]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]
|seealso= [[ctrlIDC]] [[ctrlIDD]] [[ctrlType]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlSetPosition]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]]
}}
}}

Latest revision as of 12:30, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
Groups:
GUI Control

Syntax

Syntax:
ctrlClassName control
Parameters:
control : Control
Return Value:
String - class name

Examples

Example 1:
List class names of all controls present on display 46:
_return = []; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls findDisplay 46); copyToClipboard (_return joinString endl);

Additional Information

See also:
ctrlIDC ctrlIDD ctrlType ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp

Notes

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