ropeDetach: Difference between revisions

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|x1= <code>[[vehicle]] [[player]] [[ropeDetach]] myRope;</code>
|x1= <sqf>vehicle player ropeDetach myRope;</sqf>


|seealso= [[ropeCreate]] [[ropeDestroy]] [[ropeSetCargoMass]] [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]]
|seealso= [[ropeCreate]] [[ropeDestroy]] [[ropeSetCargoMass]] [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]]
}}
}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Detaches attached object from rope (i.e. detaches rope end from attached to it entity). See ropeAttachTo for attach operation.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
attachedObject ropeDetach rope
Parameters:
attachedObject: Object - entity attached to the end of rope
rope: Object - rope object to which entity is attached
Return Value:
Nothing

Examples

Example 1:
vehicle player ropeDetach myRope;

Additional Information

See also:
ropeCreate ropeDestroy ropeSetCargoMass ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeLength ropeUnwound ropeAttachedTo ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind

Notes

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