BIS fnc groupVehicles: Difference between revisions
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|descr= Returns all vehicles a group possesses, assigned vehicles can be included. | |descr= Returns all vehicles a group possesses, assigned vehicles can be included. | ||
|s1=[target, assignedVeh] call [[BIS_fnc_groupVehicles]] | |s1= [target, assignedVeh] call [[BIS_fnc_groupVehicles]] | ||
|p1= target: [[Object]] or [[Group]] - | |p1= target: [[Object]] or [[Group]] - the unit or group to check, if unit is given it is group is then used | ||
| | |p2= assignedVeh: [[Boolean]] - if assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to) | ||
|x1= < | |r1= [[Array]] - list of all vehicles in control/assigned to the group, empty if group has none | ||
|x1= <sqf>[group player, true] call BIS_fnc_groupVehicles;</sqf> | |||
|seealso= [[group]] [[createVehicle]] | |seealso= [[group]] [[createVehicle]] | ||
}} | }} |
Latest revision as of 13:50, 13 July 2022
Description
- Description:
- Returns all vehicles a group possesses, assigned vehicles can be included.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [target, assignedVeh] call BIS_fnc_groupVehicles
- Parameters:
- target: Object or Group - the unit or group to check, if unit is given it is group is then used
- assignedVeh: Boolean - if assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
- Return Value:
- Array - list of all vehicles in control/assigned to the group, empty if group has none
Examples
- Example 1:
Additional Information
- See also:
- group createVehicle
Notes
-
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