setUnitFreefallHeight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|branch= *dev " to "") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|arg= local | |arg= local | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. | |descr= Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default. | ||
|s1= unit [[setUnitFreefallHeight]] minHeight | |s1= unit [[setUnitFreefallHeight]] minHeight | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ | |x1= <sqf>player setUnitFreefallHeight 1000;</sqf> | ||
|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLToAGL]] | |||
}} | }} |
Latest revision as of 14:24, 23 August 2022
Description
- Description:
- Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitFreefallHeight minHeight
- Parameters:
- unit: Object - unit
- minHeight: Number - min freefall height, -1 to set default
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getUnitFreefallInfo getPosASL ASLToAGL
Notes
-
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