setUnitFreefallHeight: Difference between revisions

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|version1= 2.10
|version1= 2.10


|branch= dev


|arg= local
|arg= local
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|x1= <sqf>player setUnitFreefallHeight 1000;</sqf>
|x1= <sqf>player setUnitFreefallHeight 1000;</sqf>


|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLtoAGL]]
|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLToAGL]]
}}
 
{{Note
|user= Hypoxic125
|timestamp= 20240607233513
|text= For player units, you must reapply setUnitFreefallHeight upon respawning.
}}
}}

Latest revision as of 00:35, 8 June 2024

Hover & click on the images for description

Description

Description:
Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnitFreefallHeight minHeight
Parameters:
unit: Object - unit
minHeight: Number - min freefall height, -1 to set default
Return Value:
Nothing

Examples

Example 1:
player setUnitFreefallHeight 1000;

Additional Information

See also:
getUnitFreefallInfo getPosASL ASLToAGL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hypoxic125 - c
Posted on Jun 07, 2024 - 23:35 (UTC)
For player units, you must reapply setUnitFreefallHeight upon respawning.