ctrlText: Difference between revisions

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m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(One intermediate revision by the same user not shown)
Line 38: Line 38:
|p1= idc: [[Number]] - control ID
|p1= idc: [[Number]] - control ID


|r1= [[String]] - The text or image path is returned, dependent on the control type
|r1= [[String]] - the text or image path is returned, dependent on the control type


|s2= [[ctrlText]]  controlName
|s2= [[ctrlText]]  controlName
Line 44: Line 44:
|p21= controlName: [[Control]]
|p21= controlName: [[Control]]


|r2= [[String]] - The text or image path is returned, dependent on the control type
|r2= [[String]] - the text or image path is returned, dependent on the control type


|x1= <code>_text = [[ctrlText]] 100;</code>
|x1= <sqf>_text = ctrlText 100;</sqf>


|x2= <sqf>_text = ctrlText _control;</sqf>
|x2= <sqf>_text = ctrlText _control;</sqf>

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the text of a control of the currently active user dialog. This command can be used on static texts, buttons, edit lines and active texts as well as for images, where it returns the image path. Does not work on HTML control and returns empty string "". Since Arma 3 v2.05.147765 supported control types are:
Groups:
GUI Control

Syntax

Syntax:
ctrlText idc
Parameters:
idc: Number - control ID
Return Value:
String - the text or image path is returned, dependent on the control type

Alternative Syntax

Syntax:
ctrlText controlName
Parameters:
controlName: Control
Return Value:
String - the text or image path is returned, dependent on the control type

Examples

Example 1:
_text = ctrlText 100;
Example 2:
_text = ctrlText _control;

Additional Information

See also:
ctrlTextSecondary ctrlSetText Arma: GUI Configuration

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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