needReload: Difference between revisions

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|gr1= Weapons
|gr1= Weapons


|descr= Return how much vehicle wants to reload its weapons.
|descr= Returns how much vehicle wants to reload its weapons.


|s1= [[needReload]] vehicle
|s1= [[needReload]] entity


|p1= vehicle: [[Object]]
|p1= entity: [[Object]] - unit or vehicle


|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag
|r1= [[Number]] - range: 0-1, 0: full mag, 1: empty mag


|x1= <code>_seriousness = '''needReload''' _vehicle;</code>
|s2= entity [[needReload]] muzzle
|x2= <code>if ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>
|s2since= arma3 2.22


|seealso= [[reload]] [[reloadEnabled]] [[enableReload]]
|p21= entity: [[Object]] - unit or vehicle
|p22= muzzle: [[String]] - muzzle to check. "" to check all muzzles
 
|r2= [[Number]] - range: 0-1, 0: full mag, 1: empty mag
 
|x1= <sqf>_seriousness = needReload _vehicle;</sqf>
 
|x2= <sqf>if (needReload player == 1) then { reload player };</sqf>
|x3= <sqf>player needReload currentMuzzle player;</sqf>
 
|seealso= [[needService]] [[reload]] [[reloadEnabled]] [[enableReload]]
}}
}}

Latest revision as of 12:29, 14 October 2025

Hover & click on the images for description

Description

Description:
Returns how much vehicle wants to reload its weapons.
Groups:
Weapons

Syntax

Syntax:
needReload entity
Parameters:
entity: Object - unit or vehicle
Return Value:
Number - range: 0-1, 0: full mag, 1: empty mag

Alternative Syntax

Syntax:
entity needReload muzzle
Parameters:
entity: Object - unit or vehicle
muzzle: String - muzzle to check. "" to check all muzzles
Return Value:
Number - range: 0-1, 0: full mag, 1: empty mag

Examples

Example 1:
_seriousness = needReload _vehicle;
Example 2:
if (needReload player == 1) then { reload player };
Example 3:

Additional Information

See also:
needService reload reloadEnabled enableReload

Notes

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