weaponAccessories: Difference between revisions

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|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]
|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]


|x1= <code>player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]</code>
|x1= <sqf>player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]</sqf>


|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]]
|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on October 26, 2014 - 08:48 (UTC)</dd>
<dd class="notedate">Posted on 2014-10-26 - 08:48 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
<dd class="note">
To check if currently selected muzzle has a silencer:
To check if currently selected muzzle has a silencer:
<code>hasSilencer = player weaponAccessories currentMuzzle player [[param]] [0, ""] != "";</code>
<sqf>hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";</sqf>
</dd>
</dd>


<dt><dt>
<dt><dt>
<dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd>
<dd class="notedate">Posted on 2015-03-16 - 12:03 (UTC)</dd>
<dt class="note">[[User:Jezuro|Jezuro]]</dt>
<dt class="note">[[User:Jezuro|Jezuro]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 13:48, 12 March 2024

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
This command does not return loaded magazines, see weaponsItems
Groups:
Unit Inventory

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-26 - 08:48 (UTC)
Killzone_Kid
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on 2015-03-16 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.