removeWeaponGlobal: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |s2= object [[removeWeaponGlobal]] [weapon, autoselect] | ||
|s2since= arma3 2.20 | |||
|p21= object: [[Object]] - unit or vehicle | |||
|p22= weapon: [[String]] - weapon class name | |||
|p23= autoselect (Optional): [[String]] - [[false]] to abort weapon autoselection when removing primary weapon. Default: [[true]] | |||
|r2= [[Nothing]] | |||
|x1= <sqf> | |||
{ | |||
_x removeWeaponGlobal "Laserdesignator"; | _x removeWeaponGlobal "Laserdesignator"; | ||
} forEach allUnits;</ | } forEach allUnits; | ||
</sqf> | |||
|x2= < | |x2= <sqf> | ||
if ( | { | ||
_x | if (typeOf _x == "O_Heli_Attack_02_black_F") then { | ||
_x removeWeaponGlobal "rockets_Skyfire"; | |||
}; | }; | ||
} forEach vehicles;</ | } forEach vehicles; | ||
</sqf> | |||
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]] | |seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]] | ||
}} | }} |
Latest revision as of 23:55, 11 March 2025
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- object removeWeaponGlobal [weapon, autoselect]
- Parameters:
- object: Object - unit or vehicle
- weapon: String - weapon class name
- autoselect (Optional): String - false to abort weapon autoselection when removing primary weapon. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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