terminate: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |  (Add Promises) | ||
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| Line 30: | Line 30: | ||
| |r1= [[Nothing]] | |r1= [[Nothing]] | ||
| |x1= < | |||
| |s2= [[terminate]] FSMHandle | |||
| |s2since= arma3 2.18  | |||
| |p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]). | |||
| |r2= [[Nothing]] | |||
| |s3= scriptHandle [[terminate]] result | |||
| |s3since= arma3 2.22 | |||
| |p41= scriptHandle: [[Script Handle]] - Only [[Script_Handle#Promise_Handles|"Empty Handle"]]'s can have their result set. | |||
| |p42= result: [[Anything]] - The result to write into the [[Script_Handle#Promise_Handles|Promise]] | |||
| |x1= <sqf> | |||
| _script = [] execVM "script.sqf"; | |||
| sleep 5; | sleep 5; | ||
| terminate _script;</ | terminate _script; | ||
| </sqf>   | |||
| |seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] | |seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] [[execFSM]] | ||
| }} | }} | ||
Latest revision as of 16:35, 10 July 2025
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax 1
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script Handle
- Return Value:
- Nothing
Syntax 2
- Syntax:
- terminate FSMHandle
- Parameters:
- FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
- Return Value:
- Nothing
Syntax 3
- Syntax:
- scriptHandle terminate result
- Parameters:
- scriptHandle: Script Handle - Only "Empty Handle"'s can have their result set.
- result: Anything - The result to write into the Promise
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn scriptDone halt execFSM
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow
 
	




