BIS fnc eventTimeline: Difference between revisions
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|gr2= Systems | |gr2= Systems | ||
|descr= Universal system for playing sequential events defined by time. {{Feature| | |descr= Universal system for playing sequential events defined by time. {{Feature|informative|''codeInterrupt'' and ''codeEnd'' are [[call]]ed while the code in the timeline is [[spawn]]ed.}} | ||
|s1= [timeline, index, music, codeInterrupt, codeEnd] call [[BIS_fnc_eventTimeline]] | |s1= [timeline, index, music, codeInterrupt, codeEnd] call [[BIS_fnc_eventTimeline]] | ||
|p1= timeline: [[Array]] - | |p1= timeline: [[Array]] - timeline in format <nowiki>[[1.0, {code}], [2.0, {code}], [2.3, {code}], [4.7, {code}]]</nowiki> | ||
|p2= index: [[Number]] - (Optional, default 0) | |p2= index: [[Number]] - (Optional, default 0) index of the event to play | ||
|p3= music: [[String]] - (Optional, default "") | |p3= music: [[String]] - (Optional, default "") music to be played which will provide the sync time for the timeline | ||
|p4= codeInterrupt: [[Code]] - (Optional, default< | |p4= codeInterrupt: [[Code]] - (Optional, default | ||
<sqf inline>params ["_pointer", "_baseTime", "_evenTime"]; | |||
["Timeline interrupted while playing event nr.: %1 (%2)", _pointer, _baseTime + _eventTime] call BIS_fnc_logFormat;</sqf>)<br>Code to be executed if the timeline is interrupted with | |||
<sqf inline>missionNamespace setVariable ["BIS_fnc_eventTimeline_playing", false]</sqf> | |||
|p5= codeEnd: [[Array]] or [[Code]] - (Optional, default [[nil]]) [[Code]] or [[Array]] of codes to be executed once the timeline is finished. The codes are [[call]]ed one after the other. | |p5= codeEnd: [[Array]] or [[Code]] - (Optional, default [[nil]]) [[Code]] or [[Array]] of codes to be executed once the timeline is finished. The codes are [[call]]ed one after the other. | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= | |x1= <sqf> | ||
< | private _timeline = | ||
[ | [ | ||
[0.0, { hint "Start of the Timeline" }], | |||
[1.0, { hint "Event 1" }], | |||
[3.0, { hint "End of the timeline" }] | |||
]; | ]; | ||
[_timeline, 0, "", {hint "Interrupted"}, {hint "Timeline done"}] spawn BIS_fnc_eventTimeline;</ | [_timeline, 0, "", { hint "Interrupted" }, { hint "Timeline done" }] spawn BIS_fnc_eventTimeline; | ||
</sqf> | |||
|exec= spawn | |exec= spawn |
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Universal system for playing sequential events defined by time.
- Execution:
- spawn
- Groups:
- TimelineSystems
Syntax
- Syntax:
- [timeline, index, music, codeInterrupt, codeEnd] call BIS_fnc_eventTimeline
- Parameters:
- timeline: Array - timeline in format [[1.0, {code}], [2.0, {code}], [2.3, {code}], [4.7, {code}]]
- index: Number - (Optional, default 0) index of the event to play
- music: String - (Optional, default "") music to be played which will provide the sync time for the timeline
- codeInterrupt: Code - (Optional, default
params ["_pointer", "_baseTime", "_evenTime"];
["Timeline interrupted while playing event nr.: %1 (%2)", _pointer, _baseTime + _eventTime] call BIS_fnc_logFormat;)
Code to be executed if the timeline is interrupted with missionNamespace setVariable ["BIS_fnc_eventTimeline_playing", false] - codeEnd: Array or Code - (Optional, default nil) Code or Array of codes to be executed once the timeline is finished. The codes are called one after the other.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_animatedBriefing
Notes
-
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