BIS fnc hasItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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(3 intermediate revisions by the same user not shown) | |||
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|r1= [[Boolean]] - [[true]] if has item | |r1= [[Boolean]] - [[true]] if has item | ||
|x1= < | |x1= <sqf>[player, "ItemMap"] call BIS_fnc_hasItem;</sqf> | ||
|x2= <sqf>[tank, "FirstAidKit", true] call BIS_fnc_hasItem;</sqf> | |x2= <sqf>[tank, "FirstAidKit", true] call BIS_fnc_hasItem;</sqf> |
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Returns true if object contains given item in inventory / cargo storage.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem
- Parameters:
- object: Object or Group - unit, vehicle, container or group of units (since v1.95)
- item: String - item to find
- searchCrew: Boolean - (Optional, default false) true to search vehicle crew as well if object is a vehicle
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- See also needed
Notes
-
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