BIS fnc doorOpen: Difference between revisions

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m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|")
 
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|descr= Open a door with an animated doorhandle.
|descr= Open a door with an animated doorhandle.


{{Feature | Informative | This function uses [[animate]] internally.}}
{{Feature|informative|This function uses [[animate]] internally.}}


|s1=[building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]]
|s1= [building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call [[BIS_fnc_doorOpen]]


|p1= building: [[Object]] - (Optional, default [[objNull]])
|p1= building: [[Object]] - (Optional, default [[objNull]])

Latest revision as of 22:41, 16 May 2024

Hover & click on the images for description

Description

Description:
Open a door with an animated doorhandle.
This function uses animate internally.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorAnimation, upDownAnimation, downUpAnimation, animationPhase] call BIS_fnc_doorOpen
Parameters:
building: Object - (Optional, default objNull)
doorAnimation: String - (Optional, default "")
upDownAnimation: String - (Optional, default "")
downUpAnimation: String - (Optional, default "")
animationPhase: Number - (Optional, default 1)
Return Value:
Nothing

Examples

Example 1:
[_house, "door_1_rot", nil, nil, 0.25] call BIS_fnc_doorOpen;

Additional Information

See also:
BIS_fnc_doorClose BIS_fnc_door animate animateSource animateDoor

Notes

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