BIS fnc EXP camp IFF: Difference between revisions
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|eff= local | |eff= local | ||
|descr= Simple handling of the Support Team's scripted IFF. | |descr= Simple handling of the Support Team's scripted IFF.</br> | ||
{{Feature|See {{Link|#Example 2}} for icon and name options.}} | |||
[[File: BIS_fnc_EXP_camp_IFF.png|350px]] | |||
{{Feature|informative|See {{Link|#Example 2}} for icon and name options.}} | |||
|s1= [units] call [[BIS_fnc_EXP_camp_IFF]] | |s1= [units] call [[BIS_fnc_EXP_camp_IFF]] | ||
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|r1= [[Boolean]] - [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= <sqf>[ | |x1= <sqf>[units group player] call BIS_fnc_EXP_camp_IFF;</sqf> | ||
|x2= <sqf> | |x2= <sqf> |
Latest revision as of 15:09, 10 February 2024
Description
Syntax
- Syntax:
- [units] call BIS_fnc_EXP_camp_IFF
- Parameters:
- units: Array - an array of units on which to apply IFF effect
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
- Example 2:
- individualUnit setVariable ["BIS_iconAlways", true]; // to always show the icon and name of a unit individualUnit setVariable ["BIS_iconShow", false]; // to hide the icon individualUnit setVariable ["BIS_iconName", false]; // to hide the name
Additional Information
- See also:
- See also needed
Notes
-
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