vehicle: Difference between revisions

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|descr= Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]]
|descr= Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]]
{{Feature|Important|[[vehicle]] returns vehicle given unit is in, for [[alive]] units, for dead units, which don't have a brain
{{Feature|important|While [[vehicle]] may return the vehicle the unit is in for '''[[alive]]''' units, for dead units which are groupless, this command returns the unit itself - use [[objectParent]] instead.}}
([[grpNull]]), this command returns unit itself. Use [[objectParent]] instead in such case}}


|s1= [[vehicle]] unitName
|s1= [[vehicle]] unitName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]] - [[alive]] unit


|r1= [[Object]]
|r1= [[Object]]

Latest revision as of 21:48, 8 September 2025

Hover & click on the images for description

Description

Description:
Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
While vehicle may return the vehicle the unit is in for alive units, for dead units which are groupless, this command returns the unit itself - use objectParent instead.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle unitName
Parameters:
unitName: Object - alive unit
Return Value:
Object

Examples

Example 1:
SQS
? vehicle player != player : hint "Player is in a vehicle"
Example 2:
SQF
if (vehicle player != player) then { hint "Player is in a vehicle" };

Additional Information

See also:
objectParent

Notes

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