setObjectMaterialGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|size=0.75" to "|size= 0.75")
No edit summary
 
Line 18: Line 18:
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]]
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size= 0.75}} [[String]]


|p3= material: [[String]]
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 00:19, 28 October 2024

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
selection: Number or Arma 3 logo black.png2.10 String
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note